<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>LUMENDARK Devlog - itch.io</title><link>https://iamkuragari.itch.io/lumendark</link><description>A sci-fi tabletop RPG where Light and Dark dice decide success and charge your ultimate ability.</description><item><guid>https://iamkuragari.itch.io/lumendark/devlog/1616688/new-classes</guid><title>New classes</title><link>https://iamkuragari.itch.io/lumendark/devlog/1616688/new-classes</link><pubDate>Tue, 04 Aug 2026 08:54:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I’m thinking on adding new classes. For now, these are the ones I have in mind: Saboteur (Dark, Body/Finesse). Stealth, sabotage, demolitions. Tracker (Dark, Body/Mind). Hunts people and things down...</p>]]></description></item><item><guid>https://iamkuragari.itch.io/lumendark/devlog/1616646/monster-stats-block-update</guid><title>Monster Stats Block Update</title><link>https://iamkuragari.itch.io/lumendark/devlog/1616646/monster-stats-block-update</link><pubDate>Tue, 04 Aug 2026 08:48:29 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Updated monster stats block with modifier for attacks so no need to make the Resistance - 8 calculation. They appear between parenthesis (+X) after each Resistance. I think this way makes more sense a...</p>]]></description></item><item><guid>https://iamkuragari.itch.io/lumendark/devlog/1616684/extra-rules</guid><title>Extra rules</title><link>https://iamkuragari.itch.io/lumendark/devlog/1616684/extra-rules</link><pubDate>Tue, 04 Aug 2026 08:48:06 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I’m planning, if time allows it, to include a set of extra rules: Bonding between characters in a way that allows them to share traits or use each other’s trait occasionally Adding the creation, m...</p>]]></description></item></channel></rss>